My first app has been launched, fully made in flutterflow by me, without any previous coding experience.

I know, it it not perfect. I know, the code is done by AI. Some used asset too. But you know what? It is done. It is done and it is launched on App Store - approved yestarday.

The journey started few months ago. I just was interested what a vibe coding is. And somehow I found Flutterflow. Checked it, tried it, loved it.

Really, I dove in to the funny project. Started with simple icons and just playing with FF options. Day by day the project got bigger and bigger. All of you know it - firebase, revenuecat, admob, first "dancing" with apple dev account just to get to testFlight, google developer account created...week by week and vuala...

It is live.


Bone Collector is RPG, dice driven, roguelike with reborn mechanics, idle and many more funny systems to be unlocked. I also managed to create global/country rankings in several categories, rich collections sets crowned with set bonuses, deep dice economy, battle and rewards systems etc.

I hope somebody will download it and play it:) Let's celebrate with me
Available on App Store and Free to play: https://apps.apple.com/cz/app/bone-collector/id6762409105?l=cs



if you have Android and google account - Android version is still blocked by "12 testers rule". Any volunteers welcomed to test it (I will test yours for sure). Just ping me your email for invitation. Thank you

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