Issue with Testing In-App Purchases (Subscription) Before App Store Release

Integrations

Hi everyone,

I'm having trouble testing my in-app purchases (specifically subscriptions) before releasing the first version of my app on the App Store.

Here's a brief overview of my setup:

  • I've configured my RevenueCat and in-app purchases as I believe they should be.

  • My button logic for the "Buy" button can be seen in the attached image.

When I run the app locally, I don't see any error messages in the console. However, when I try to make a purchase, it immediately returns "false" without any delay or additional information.

Is this expected behavior? Do I need to publish the initial version of my app on the App Store before I can properly test in-app purchases?

Any guidance or insights would be greatly appreciated. Thank you!

What have you tried so far?
  • I've configured my RevenueCat and in-app purchases as I believe they should be.

  • My button logic for the "Buy" button can be seen in the attached image.

Did you check FlutterFlow's Documentation for this topic?
Yes
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