Local Run doesn't work

Troubleshooting

Hello everyone,

So for two days I've been trying to get local run to work. I've followed various forums and threads, used GPT for help, but it doesn't work. I've tried multiple things, and this is really starting to delay my project and time.

It seems that some others have the same issue, do anyone been able to solve this problem? I get this in my logs.

"note: Run script build phase 'Run Script' will be run during every build because the option to run the script phase "Based on dependency analysis" is unchecked. (in target 'Runner' from project 'Runner')

note: Run script build phase 'Thin Binary' will be run during every build because the option to run the script phase "Based on dependency analysis" is unchecked. (in target 'Runner' from project 'Runner')

Could not build the application for the simulator.

Error launching application on test 2."


What have you tried so far?
  • reinstalling cocoapods

  • reinstalling xcode

  • reinstalling flutter SDK

  • Verified Flutter installation using flutter doctor and resolved any initial issues

  • trying androids emulator (doesn't work either)

  • using GPTo multiple times, that doesn't really help as well.

  • Changhed thin binary and build phases in xcode

  • Set the ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES for Debug, Profile, and Release configurations to $(inherited) in Build Settings.

    • Cleaned the build folder in Xcode multiple times.

  • Encountered issues with AudioElement not being recognized and errors related to HTML imports in mobile projects

Did you check FlutterFlow's Documentation for this topic?
No
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