Hi, I'm using the latest Flutterflow macos app and running into an issue with Local Run on my device. I'm getting a "Building a deployable iOS app requires a selected Development Team with a Provisioning Profile." error:
So I open the project in Xcode and select the correct team (I belong to several teams) but the next time I do a Local Run build from the Flutterflow app, the Team gets reset back to "None" which causes the same error as above. ๐
I tried connecting a git repo to the project, but that didn't seem to fix the issue. The Xcode project gets wiped/regenerated with every run from Flutterflow, with no apparent way to make some settings "stick".
I also tried just selecting the correct team in Xcode, then just running the project from Xcode to my phone, but I get weird missing module errors. (GoogleMaps should definitely exist, I've successfully ran the project on my phone w/ the previous version of Flutterflow.)
Has anyone found a workaround for this? I'm sure there's got to be other people with more than a couple of teams configured in Xcode who want to do continuous local run builds.