I’ve been building my app on FlutterFlow and testing it using the web app publish feature. Now, I’m trying to test the app locally on Xcode to ensure it works properly for iOS devices. However, the process has been extremely complicated, and I keep encountering a series of errors.
The primary issues include:
• Missing or invalid Runner.xcworkspace files.
• Flutter failing to read files in the DerivedData directory.
• Xcode build failures, including Command PhaseScriptExecution failed with a nonzero exit code.
• Sandboxing permission issues when trying to read/write build-related files.
I want to test my app locally to ensure everything works smoothly on iOS devices before pushing it to the App Store.