I do apologize in advance if this is already an asked and answered question, also if it's in the wrong topic group.
I was wondering if FlutterFlow already has (or could make) an option where you can specify a supplementary media package to download upon installation of the app. I would like to make an app with a number of videos (ultra-compressed) that would need to be able to play offline (ie. no connection to the network). In this case, the standard youtube widget or any link out to an online source does not work for me. I'm able to have some of this functionality by setting the video widget to play from an asset. However, the overall size of the application is quite large and I'm running into the upper size limit for FlutterFlow to handle using Code Magic during deployment to the AppStore and PlayStore.
I came across this feature when trying some mobile games. The game itself is ~15-20MB but then once you open it, it then automatically downloads some data package ~100MB-2GB or more in size to support all the graphics and other content. So, in the case of FlutterFlow, it would be great if there was a third option, in addition to {Link} and {Asset}, for media, such as {download} and then all those media elements tagged with {download} will be downloaded AFTER installation of the app, and not part of the initial app deployment.
I'm happy to clarify as best as I can if there are any questions.