Graveyard Keeper

Graveyard Keeper

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Member since
09/10/2025
Bio

Graveyard Keeper – The Darkest and Most Hilarious Simulation Game You Didn’t Know You Needed

When you think of simulation games, the mind often goes to peaceful farming in Stardew Valley, the corporate puzzle-solving of Factorio, or the cozy island life of Animal Crossing. But very few games dare to merge capitalism, death, and questionable morality quite like Graveyard Keeper. This pixelated indie gem from Lazy Bear Games and tinyBuild takes you on a strange, dark, and wildly entertaining journey through grave-digging, corpse management, dungeon crawling, and church expansion all with a wicked sense of humor and a clever critique of the systems we take for granted.

The Premise: Death is Just the Beginning

Graveyard Keeper begins with a twist. You’re an average guy living an average modern life until a tragic accident sends you to a mysterious medieval world. Instead of dying, you wake up in an unfamiliar land where you're immediately tasked with managing a graveyard. There’s no time to question the metaphysical implications of your situation because you have a job to do: maintain the local cemetery, run the church, and maybe just maybe find a way back home to your loved one.

From the moment you meet Gerry, a talking skull with a drinking problem, you realize this isn’t going to be your typical pastoral life simulator. The narrative sets the tone early: dark, sarcastic, and full of oddball characters who all want something from you.

A Deep, Complex Simulation Game

While it’s easy to look at the pixel graphics and assume Graveyard Keeper is just a gimmick, the game surprises you with an intricate web of systems that feed into one another. At its core, it’s a simulation and crafting game, but it gradually evolves into a multi-layered business empire built on questionable ethics.

Your main job revolves around managing the graveyard. That includes receiving corpses, determining their quality (based on “skull” ratings), deciding whether to bury, burn, or dissect them, and keeping your graveyard tidy enough to gain approval from the church. But soon you’ll be forging tools, chopping trees, mining ore, and unlocking blueprints to expand your operations.

You can build a morgue, autopsy table, crematorium, and even a zombie-powered logistics chain to automate parts of your business. Yes zombies. You can reanimate corpses and make them work for you, which turns your graveyard into a factory powered by the undead.

Crafting, Alchemy, and Corpse Management

The crafting system in Graveyard Keeper is impressively deep. Almost every activity feeds into another and crafting new tools, workstations, and items is essential to progressing. Whether you're making headstones to increase grave quality or cooking questionable meat products to sell at the local tavern, you're constantly working with limited resources and managing time.

Then there's alchemy, which adds yet another layer. You'll need to explore underground dungeons to gather ingredients, battle slimes and skeletons, and research recipes to craft potions. Alchemy becomes especially important if you want to pursue more advanced methods of corpse processing, enhance your character, or create powerful items.

Everything ties into everything else, creating a game loop that’s both satisfying and occasionally overwhelming. But that’s part of the charm Graveyard Keeper never holds your hand, and the reward is all the sweeter when you figure out how to optimize your operations.

The Morality of Meat and Money

One of the most unique aspects of Graveyard Keeper is its exploration of ethics or the lack thereof. Many simulation games let you build an empire, but few ask you whether you should.

For instance, early in the game, you’ll discover that human flesh can be harvested during autopsies. You can then use it as an ingredient to cook hamburgers, sandwiches, or meat pies. These can be sold to villagers or served at your tavern during events. No one seems to notice… or care. After all, it’s business.

The game doesn’t force you to take these dark paths, but it certainly nudges you toward them. You’ll find that the most efficient and profitable strategies often involve morally questionable decisions. Do you burn the corpse or dissect it for valuable body parts? Do you bury it and earn a few coins, or harvest the fat and skin for crafting? There’s a running joke that this is “the most inaccurate medieval cemetery management sim” and it leans into that absurdity to brilliant effect.

Characters, Story, and Quests

The village near your graveyard is filled with colorful characters, each with their own stories, requests, and secrets. From the arrogant Bishop who inspects your graveyard, to the shady merchant, the love-struck astrologer, and the mysterious Inquisitor, every NPC plays a role in your progression.

Quests are often multi-step and tied to the game’s weekly schedule (each in-game day represents a different celestial symbol), so you’ll need to plan your activities around who’s available on which days. The quests range from simple fetch tasks to complex chains that involve crafting, exploring, and influencing multiple NPCs.

As you complete quests and improve your reputation, you unlock new technologies, regions, and tools. The story itself is both comical and surprisingly deep, exploring themes like death, purpose, and human nature all wrapped in a layer of medieval absurdity.

Exploration and Dungeon Crawling

When you're not busy managing your graveyard, running the church, crafting tools, or making sausages from dead bodies, you can explore a dungeon filled with monsters and rare loot. This is where Graveyard Keeper briefly leans into action RPG territory.

Combat is basic swing your sword, dodge, and heal but it serves its purpose. The real reward of dungeon exploration is finding rare alchemy ingredients and quest items. Plus, it breaks up the routine of daily life in the graveyard and adds variety to the gameplay.

Expansions and DLCs

Since its release, Graveyard Keeper has received several expansions that further enrich the gameplay:

  • Breaking Dead introduces zombie automation, letting you build a corpse-powered factory.

  • Stranger Sins adds the ability to run your own tavern, uncover historical lore, and experience a new storyline.

  • Game of Crone focuses on refugee management, camp building, and a deeper look into the political dynamics of the world.

  • Better Save Soul expands on the autopsy and soul purification systems, offering even more ways to process corpses.

Each DLC adds significant content and mechanics that integrate well into the base game, making it an even more expansive and immersive experience.

Visuals, Sound, and Atmosphere

The pixel art style of Graveyard Keeper is charming and deceptively detailed. From the lush green of the forest to the eerie glow of the dungeon, the visuals set the tone perfectly. The animations are smooth, and the environment is packed with tiny touches that reward exploration and attention.

The soundtrack is equally effective. It blends melancholic melodies with quirky, upbeat tunes, reflecting the dual nature of the game both grim and humorous. Whether you're walking through your graveyard at night or giving a sermon at the church, the audio design helps immerse you in this strange little world.

Final Thoughts: A Morbid Masterpiece

Graveyard Keeper is not your typical sim game and that’s what makes it brilliant. It takes everything you expect from the genre and flips it on its head. It’s about building, optimizing, and expanding, yes but it’s also about asking uncomfortable questions, making dark choices, and laughing at the absurdity of it all.

It’s a game that rewards creativity, patience, and curiosity. It doesn’t hold your hand, and it’s not afraid to let you fail. But for those willing to embrace its quirky tone and complex systems, Graveyard Keeper offers dozens of hours of unique, hilarious, and oddly touching gameplay.

Whether you're harvesting onions or intestines, delivering a sermon or bribing the Inquisitor, there’s always something strange and satisfying to do. And somewhere, deep beneath the surface, it might just make you think a little harder about life, death, and the cost of progress.