Is anyone using code magic to publish their Flutterflow app for iOS?
My basic plan is to stay on the lower subscription level and then download the FF build, load it onto codemagic and create the ipa file. I have access to transporter to upload the ipa file to the app store.
Are there flaws in my plan? Will the build from FF be importable into code magic as it is?
As background, my app is already live on the app store but build using appgyver which creates the ipa file for me. I know I could go to the FF pro subscription and have it do everything for me, but at this stage I´d rather not spend 600$ per annum for something I only need to do every few months.
Publishing using Codemagic
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