Heiko Kanzler
 ยท Fullstack since 1981

๐Ÿค” How to add a large(!) number of assets (e.g. library of images) to an FlutterFlow app?

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Hello fellow flowers,

I am thinking to port one of my existing apps written in Ionic/React to Flutterflow. Porting the app itself is not a big deal, however, the app is supposed to work offline and thus comes with it's content bundled into the package:

  • The app contains a larger number of images in different categories (about 1500 images in 24 categories)

  • The app has corresponding text descriptions for each image in multiple languages (one JSON file for all images for each language)

With Ionic and React this is not a big deal, as I am working on file level. The language files are dynamically loaded by the i18n package (I used BabelEdit to maintain and translate the content) and the images are in the public folder of the app with standarized file names and folder names based on the category and a index:

JSON for the content is formated this way "category.posing_prompts.family.43:"...." and I have a global config for all (enabled) categories:

So actually, one big question: how can I access files that are not managed by FF (and not loaded via API), how to bundle them and how to use them preferably with FF native widgets.

Any thoughts on this?

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