I'm working on creating a custom action in FlutterFlow to convert an audio file path to an FFUploadedFile object by reading the file's bytes. However, I've encountered an error with my function. While an audio player can play the file using the same path, my custom action seems unable to access the file at that location. I'm seeking insights and any constructive feedback on this issue. Here's the code snippet for my custom action:
// Automatic FlutterFlow imports
import '/flutter_flow/flutter_flow_theme.dart';
import '/flutter_flow/flutter_flow_util.dart';
import '/custom_code/actions/index.dart'; // Imports other custom actions
import '/flutter_flow/custom_functions.dart'; // Imports custom functions
import 'package:flutter/material.dart';
// Begin custom action code
// DO NOT REMOVE OR MODIFY THE CODE ABOVE!
import 'dart:io';
import 'dart:convert';
import 'dart:math' as math;
Future<FFUploadedFile> audioFileToUploadedFileConversionAction(
String audioPath) async {
// Check if the audioPath is not null or empty
if (audioPath.isEmpty) {
throw Exception('Audio path cannot be empty');
}
// Read the audio file as bytes
final File file = File(audioPath);
if (!(await file.exists())) {
throw Exception('File does not exist at the path: $audioPath');
}
final Uint8List bytes = await file.readAsBytes();
// Generate a random id for the file name
final int id = math.Random().nextInt(10000);
final String fileName =
'audio_$id.mp3'; // You can customize the file extension
// Create the FFUploadedFile object
final FFUploadedFile uploadedFile = FFUploadedFile(
name: fileName,
bytes: bytes,
);
return uploadedFile;
}
I'd like to understand why there's a discrepancy in file access between the audio player and my custom function. Any assistance or suggestions on how to resolve this would be greatly appreciated!